Blueprints for Game VFX
Sebastian Podborowski
Senior VFX artist
€80
€60
One-time payment. Lifetime access
Enroll NowTry for Free
What You'll Learn
1-Blueprint Basics

Learn how Blueprints work from the ground up: actors, components, variables, and event graphs. Set up interactive objects, triggers, and basic gameplay logic all without writing code, and with a clear focus on VFX use cases.

2-Materials & Niagara Driven by Blueprints

Animate materials and control Niagara systems using Blueprints and timelines. Create dynamic projectiles, dissolving surfaces, and particle effects that react to player input, collisions, and gameplay events in real time.

3-Interactive & Gameplay-Driven Effects

Build player-attached VFX, environmental reactions, and effect triggers. Use line traces, radial forces, custom events, camera shakes, and parameter collections to create responsive, immersive effects that feel integrated into gameplay.

4-Production-Ready VFX Systems

Combine everything into complete, real-world effects. Build a fully driven VFX setup (for example: an exploding projectile with dynamic particles, screen shake, physics reactions, and material changes), while learning optimization, reusability, and clean Blueprint organization for production.

Description

Learn to integrate and control visual effects using Unreal Engine's Blueprint visual scripting system. This course provides a hands-on foundation for bringing static effects to life through gameplay logic. You’ll learn how to trigger events, animate materials, drive Niagara particles, and create responsive interactions. All without writing code. By the end, you’ll be able to prototype and implement real-time VFX that react to the player and the game world.In this workshop, you'll build practical systems such as:

You’ll learn how to:

  • Use Blueprints to trigger and control VFX without writing code
  • Animate materials using dynamic parameters and timelines
  • Drive Niagara systems through gameplay events, collisions, and input
  • Create interactive projectiles with particles, physics reactions, and screen shake
  • Build player-attached, proximity-based, and environment-reactive effects
  • Organize and optimize Blueprint-driven VFX systems for reuse in production

Who is this course for?

  • VFX artists who want to integrate their effects into gameplay
  • Unreal Engine users who understand VFX tools but not Blueprint logic
  • Technical artists or FX artists transitioning into game-ready workflows
  • Students who want to learn how real-time VFX systems are actually implemented in games

Prerequisites

  • Basic familiarity with Unreal Engine’s interface
  • A general understanding of VFX concepts (particles, materials, timing)
  • No Blueprint or programming experience required
  • Niagara knowledge is helpful but not mandatory

Course at a glance
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Duration
4 Hours
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Lessons
16
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Level
Beginner
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Files
Software
System Requirements
CPU
Intel i7 or AMD Ryzen 5 (8 cores recommended)
RAM
32GB minimum (64GB recommended for complex sims)
GPU
NVIDIA RTX 2070 or better (8GB VRAM minimum)
Storage
50GB free space for project files

Instructors

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Sebastian Podborowski
VFX Artist

Hello, I'm Sebastian Podborowski (aka Robin) and I'm a Senior VFX Artist currently working at Fool's Theory. During my career I contributed to titles like Sonic Dream Team, Isonzo, ToolsUp, Death Roads and couple of other titles as a part of co development teams. For me the best part of VFX is the ability to combine technical knowledge and artistic skills to communicate gameplay, enhance storytelling and make virtual worlds feel more alive.

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Instructor bio

What our students say

Laura Legras

Student

Michal is a wonderful mentor. He happily shares his knowledge and experience and always takes the time to answer every question. He helped me to improve on both technical and artistic skills and introduced me to many new things. I feel truly lucky to be mentored by the amazing and kind person Michal is.

Jacob Pernell

Student

"Björn is an amazing VFX artist and mentor. He is incredibly encouraging, supportive, and positive, and is always doing his best to push his skill and ability so that he can provide the best teaching experience to me and his other students. He is incredibly knowledgeable about many aspects of VFX/technical art and the games industry in general, so he has often been able to provide me with advice and perspectives that I would not have otherwise considered. I 100% recommend learning from Björn without hesitation!"

Richard Måhl

Student

"Mustafa has always been enthusiastic in providing excellent and applicable feedback, he is always fast to respond and his passion for teaching and VFX shines through every time. You know that you will always receive honest, quality, and fair feedback that is provided in a constructive and supportive way. I strongly recommend Mustafa as a mentor for anyone wanting to learn VFX!"

FAQs

Yes, we provide opportunities for students to connect, collaborate, and seek support through our dedicated online community. You can participate in discussions, share insights, ask questions, and receive feedback from instructors and peers throughout the duration of the course.

-14-Day Refund Period: Customers have up to 14 days from the date of purchase to request a refund for their course.

-Eligibility: To be eligible for a refund, customers must not have completed more than 20% of the course content.

-Refund Process: Refund requests must be submitted in writing via email or through the designated refund request form on our website. The request must include the customer's name, email address, course name, and reason for the refund.

-Refund Processing Time: Refunds will be processed within 30 days of receiving the refund request.

-Payment Plan: For customers who have opted for a payment plan, if a refund is approved, only payments made up to the point of the refund request will be refunded. Any future payments will be canceled.

-Exceptions: Refunds will not be granted for courses purchased during promotional or discounted periods, unless otherwise specified at the time of purchase.

-Non-Transferable: Refunds are non-transferable and apply only to the original purchaser of the course.

-Course Access: Upon approval of a refund, the customer's access to the course materials will be revoked.

The time commitment for the course may vary depending on individual learning styles and schedules. However, to give you a more concrete guideline, we recommend dedicating approximately 5-7 hours each week. This time includes engaging with course materials, completing assignments, and working on hands-on projects. Adjusting this time based on your personal pace and understanding of the material can help you maximize your learning outcomes

No prior experience is required to enroll in this course. The curriculum is designed to cater to beginners, providing step-by-step guidance and hands-on exercises to help you learn and master environment effects for games from the ground up.

This course is designed to be flexible, allowing students to progress through the modules at their own pace. While there are no strict deadlines for assignments, we encourage students to maintain a regular study schedule to stay on track and make the most of the learning experience.