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ESSENTIAL VFX TALKS
Technical Artist Bootcamp: The VFX of Diablo
Visual Effects Bootcamp: Zip! Thwack! Ping! Animation Principles of VFX
Visual Effects Bootcamp: Pathways to Real-Time Visual Effects
Visual Effects Bootcamp: The Rise of Realtime
Visual Effects Bootcamp: Like a Mace to the Face: Leaving the Battlefield to Go It Alone
GuiltyGearXrd’s Art Style : The X Factor Between 2D and 3D
The Art Direction of Street Fighter V: The Role of Art in Fighting Games
Unite Europe 2017 – The Real-time VFX of Spellsouls
Visual Effects Bootcamp: Artistic Principles of VFX
3D Toon Rendering in 'Hi-Fi RUSH'
Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop
The Visual Effects of inFAMOUS: Second Son
How to (Not) Create Textures for VFX
What Color is Slow?
Real-Time VFX: A Visual Language Spectrum
Stylized VFX in RIME
Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 2019
Realtime VFX for Games
The Elementary Particles
Art Directing VFX for Stylized Games
Can We Do It with Particles?: VFX Learnings from 'Returnal'
Interactive VFX systems (Niagara - Unreal Engine - Houdini)
The Simple Yet Powerful Math We Don't Talk About