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Michał Potakowski
Technical VFX artist
KNOWN FOR
About

Heyo! I am Michał Potakowski (also known as Manus), a VFX artist at FX-Chamber and DVD Unicorns. I've been working in gamedev for past 7 years (4 typically as a VFX Artist or a Tech Art).
Some titles I contributed to:


Immortal: Gates of Pyre, Bytebond, The Witcher: Monster Slayer, #DRIVE and tons of my gamejam games.

To get into VFX I had to be fully self-taught so over the years I learnt how important it is to simplify knowledge and aim to understand the core rather then just the surface. That's exactly what I want to share now with other people to make their journey more enjoyable!

Industry Experience

Senior VFX Artist | FX-Chamber

2025 – Present

Technical VFX Artist | DVD Unicorns

2023 – Present

VFX Artist | SunSpear Games

2023 – 2025

Junior Technical Artist | CD PROJEKT RED (Unannounced Project)

2022-2022

Unity Developer | Pixel Perfect Dude

2022-2022

Junior Technical Artist | CD PROJEKT RED (Witcher: Monster Slayer)

2021-2021

Featured in these courses

Procedural Texturing For Games VFX
Learn how to create stunning VFX textures using Substance Designer for games. With proper guidance, you will become a pro within weeks.