Environment VFX for Games
Björn Riemann
Senior Technical VFX artist
200€
One-time payment. Lifetime access
Enroll NowTry for Free
What You'll Learn
1-Motes

Create mote textures in Photoshop and Substance Designer, then build materials, particles, and optimized meshes for performance.

2-Falling leaves

Model leaf meshes and design particle systems to simulate natural falling leaves.

3-Fire & Smoke

Build fire textures in Photoshop and Substance Designer, then bring them to life with materials, particles, and polish for realism.

4-Lens Flares

Design lens textures, materials, and particles to create cinematic flare effects.

5-Steam

Simulate steam effects with textures, materials, and particles to add atmosphere to environments.

6-Rain

Design rain textures, materials, and blueprints. Build particle systems for realistic rainfall and splashes.

7-Sparks burst

Create spark textures, materials, and particle systems for dynamic electrical effects.

Description

This course offers a comprehensive exploration of creating captivating virtual environments. Led by industry experts, this hands-on course covers fundamental principles and techniques using industry-standard tools. Through practical modules, students learn to craft a variety of effects like dust motes, rain, and electric sparks. Real-world applications are emphasized, enabling students to apply their skills to popular games and build an impressive portfolio for career advancement

Is this the right course for you?

  • You’re starting out in VFX and want to build a foundation with environment effects.
  • You want to create subtle but impactful effects like rain, dust, and sparks.
  • You want practical projects to add to your portfolio.

What you will learn

  • Core principles of environment VFX design.
  • Creating rain, dust motes, sparks, and other ambient effects.
  • Using industry-standard tools to simulate real-world behaviors.
  • Applying effects in game engines for portfolio-ready results.

Prerequisites

  • Beginner friendly no prior experience required.
  • General familiarity with 3D/game engines is helpful but optional.

Course at a glance
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Duration
12 Hours
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Lessons
49
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Level
beginner
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Files
Software
Unreal, Substance designer , photoshop
System Requirements
CPU
Intel i7 or AMD Ryzen 5 (8 cores recommended)
RAM
32GB minimum (64GB recommended for complex sims)
GPU
NVIDIA RTX 2070 or better (8GB VRAM minimum)
Storage
50GB free space for project files

Instructors

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Mustafa Alobaidi
VFX Artist

Hello, I'm Mustafa Al Obaidi, and I'm a passionate VFX artist currently at EA DICE, With a rich background in VFX, I've had the privilege of contributing to several noteworthy titles, including:

Battlefield 6, Contraband, Gears of War Tactics, Shadow of War, and, Solar Purge

Throughout my career, I've honed my skills in crafting immersive visual experiences that captivate audiences and elevate gameplay dynamics.

Beyond my professional work, I am deeply committed to sharing my knowledge and expertise with aspiring artists and enthusiasts.

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Björn Riemann
Senior Technical VFX artist

Hey! I am Björn Riemann, a senior technical VFX artist currently contributing my expertise to 10Chambers. Over the past decade, my journey in the realm of game development has encompassed diverse roles and experiences. I have honed my skills at esteemed studios including Crytek, Deck13, and Deep Silver Fishlabs, contributing to the development and launch of titles such as "Hunt Showdown" and "Atlas Fallen".

My passion for VFX lies in the exploration of diverse art styles and cool new techniques. In recent years, I have found great fulfillment in sharing my knowledge and expertise by mentoring junior professionals and guiding aspiring students in the magical craft of visual effects.

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What our students say

Laura Legras

Student

Michal is a wonderful mentor. He happily shares his knowledge and experience and always takes the time to answer every question. He helped me to improve on both technical and artistic skills and introduced me to many new things. I feel truly lucky to be mentored by the amazing and kind person Michal is.

Jacob Pernell

Student

"Björn is an amazing VFX artist and mentor. He is incredibly encouraging, supportive, and positive, and is always doing his best to push his skill and ability so that he can provide the best teaching experience to me and his other students. He is incredibly knowledgeable about many aspects of VFX/technical art and the games industry in general, so he has often been able to provide me with advice and perspectives that I would not have otherwise considered. I 100% recommend learning from Björn without hesitation!"

Richard Måhl

Student

"Mustafa has always been enthusiastic in providing excellent and applicable feedback, he is always fast to respond and his passion for teaching and VFX shines through every time. You know that you will always receive honest, quality, and fair feedback that is provided in a constructive and supportive way. I strongly recommend Mustafa as a mentor for anyone wanting to learn VFX!"

FAQs

Yes, we provide opportunities for students to connect, collaborate, and seek support through our dedicated online community. You can participate in discussions, share insights, ask questions, and receive feedback from instructors and peers throughout the duration of the course.

-14-Day Refund Period: Customers have up to 14 days from the date of purchase to request a refund for their course.

-Eligibility: To be eligible for a refund, customers must not have completed more than 20% of the course content.

-Refund Process: Refund requests must be submitted in writing via email or through the designated refund request form on our website. The request must include the customer's name, email address, course name, and reason for the refund.

-Refund Processing Time: Refunds will be processed within 30 days of receiving the refund request.

-Payment Plan: For customers who have opted for a payment plan, if a refund is approved, only payments made up to the point of the refund request will be refunded. Any future payments will be canceled.

-Exceptions: Refunds will not be granted for courses purchased during promotional or discounted periods, unless otherwise specified at the time of purchase.

-Non-Transferable: Refunds are non-transferable and apply only to the original purchaser of the course.

-Course Access: Upon approval of a refund, the customer's access to the course materials will be revoked.

The time commitment for the course may vary depending on individual learning styles and schedules. However, to give you a more concrete guideline, we recommend dedicating approximately 5-7 hours each week. This time includes engaging with course materials, completing assignments, and working on hands-on projects. Adjusting this time based on your personal pace and understanding of the material can help you maximize your learning outcomes

This course is designed for anyone interested in learning how to create environment effects for games, including aspiring game developers, VFX enthusiasts, and students looking to expand their skills in game development and visual effects.

No prior experience is required to enroll in this course. The curriculum is designed to cater to beginners, providing step-by-step guidance and hands-on exercises to help you learn and master environment effects for games from the ground up.

Unreal Engine, Photoshop, Substance and Blender

This course is designed to be flexible, allowing students to progress through the modules at their own pace. While there are no strict deadlines for assignments, we encourage students to maintain a regular study schedule to stay on track and make the most of the learning experience.