Plan, Build, Deliver: A Structured Approach from Concept to Launch
Björn Riemann
Senior Technical VFX artist
€80
One-time payment. Lifetime access
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What You'll Learn
1-Introduction

2-Common Issues

3-Tools/References

4-Direction

5-Examples

6-Technical pipeline

7-Documentastion

Description



Disclaimer: This is not an FX-building course. We assume you already know how to create effects. Instead, this course is designed for artists who want to learn how to take an industry brief and deliver it professionally.

If you’re working (or aiming to work) as a freelancer, contractor, or in a studio environment, this course shows you how to navigate real production scenarios. You’ll learn how to interpret briefs, communicate with directors and designers, and collaborate across multidisciplinary teams of different sizes.

We see too many artists especially beginners that struggle with scope creep, get stuck in over/under-polishing, and miss professional deadlines. PLAN • BUILD • DELIVER is your guidebook to breaking that cycle and aligning your creative process with industry standards.

We’ll walk you through a real-world scenarios, focused on mastering scope management, knowing precisely when and how long to polish, and producing finished effects that stand up to industry standards.

You’ll learn how to:

  • Plan your effect to avoid scope creep and keep projects manageable.
  • Build with clarity by layering emitters, meshes, and textures with intention and purpose.
  • Deliver a polished, production-ready effect that meets professional standards and stands out in a reel.

Who is this course for?

  • Aspiring VFX artists who already understand the basics but want to level up their workflow and production mindset.
  • Students or self-taught artists who can create effects but struggle to finish them at industry quality.
  • Junior artists preparing for their first studio role who need clarity on how professionals actually approach projects.
  • Anyone tired of scattered tutorials and looking for a structured blueprint for planning, building, and delivering effects.

Prerequisites

  • Working knowledge of at least one real-time VFX tool (e.g. Niagara in Unreal Engine, Houdini, or similar).
  • Basic understanding of particle systems, materials, and textures.
  • Prior experience creating simple effects independently. (This course builds on that foundation it does not cover step-by-step effect creation.)
Course at a glance
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Duration
7 Hours
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Lessons
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Level
intermediate
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Files
Software
System Requirements
CPU
Intel i7 or AMD Ryzen 5 (8 cores recommended)
RAM
32GB minimum (64GB recommended for complex sims)
GPU
NVIDIA RTX 2070 or better (8GB VRAM minimum)
Storage
50GB free space for project files

Instructors

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Björn Riemann
Senior Technical VFX artist

Hey! I am Björn Riemann, a senior technical VFX artist currently contributing my expertise to 10Chambers. Over the past decade, my journey in the realm of game development has encompassed diverse roles and experiences. I have honed my skills at esteemed studios including Crytek, Deck13, and Deep Silver Fishlabs, contributing to the development and launch of titles such as "Hunt Showdown" and "Atlas Fallen".

My passion for VFX lies in the exploration of diverse art styles and cool new techniques. In recent years, I have found great fulfillment in sharing my knowledge and expertise by mentoring junior professionals and guiding aspiring students in the magical craft of visual effects.

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What our students say

Laura Legras

Student

Michal is a wonderful mentor. He happily shares his knowledge and experience and always takes the time to answer every question. He helped me to improve on both technical and artistic skills and introduced me to many new things. I feel truly lucky to be mentored by the amazing and kind person Michal is.

Jacob Pernell

Student

"Björn is an amazing VFX artist and mentor. He is incredibly encouraging, supportive, and positive, and is always doing his best to push his skill and ability so that he can provide the best teaching experience to me and his other students. He is incredibly knowledgeable about many aspects of VFX/technical art and the games industry in general, so he has often been able to provide me with advice and perspectives that I would not have otherwise considered. I 100% recommend learning from Björn without hesitation!"

Richard Måhl

Student

"Mustafa has always been enthusiastic in providing excellent and applicable feedback, he is always fast to respond and his passion for teaching and VFX shines through every time. You know that you will always receive honest, quality, and fair feedback that is provided in a constructive and supportive way. I strongly recommend Mustafa as a mentor for anyone wanting to learn VFX!"

FAQs

Yes, we provide opportunities for students to connect, collaborate, and seek support through our dedicated online community. You can participate in discussions, share insights, ask questions, and receive feedback from instructors and peers throughout the duration of the course.

This course is designed to be flexible, allowing students to progress through the modules at their own pace. While there are no strict deadlines for assignments, we encourage students to maintain a regular study schedule to stay on track and make the most of the learning experience.