Procedural Texturing For Games VFX
Michał Potakowski
Senior VFX Artist
€200
One-time payment. Lifetime access
Enroll NowTry for Free
What You'll Learn
1-Introduction

Learn the essentials of texture creation, from different texture types and pipelines to using Substance for game-ready workflows.

2-Gradients

Build masks with gradients, swirls, and post-process techniques. These are the foundations for controlling and blending effects.

3-Noises & Normal Maps

Discover how to use noise, warps, curls, and distortions to add complexity and variation. Learn practical tricks for generating Voronoi and normal map details.

4-Lense Flares

Create cinematic lens flares, including rainbow circles and starburst effects, for extra polish and realism.

5-Shapes & Patterns

Design procedural shapes and patterns like hexagons, decals, and sci-fi motifs using Houdini’s node system.

6-Lightning Strike Generator

Generate lightning bolts procedurally and convert them into optimized flipbooks for real-time use.

7-Trails

Build dynamic trails with warped shapes, cross sections, and cutoff variations to add motion and energy to effects.

8-Blood & Impact Decal

Create directional and omnidirectional blood splatters, plus impact decals that bring game environments to life.

9-File Format & Compression Overview

Description

Learn how to create stunning VFX textures in Substance Designer! This course will teach you everything you need to know to build a variety of textures, whether realistic or stylized. We’ll show you how to approach texture creation step by step, explaining not just how to achieve the final result, but why using nodes and building a solid system matters. This is perfect for VFX artists and game developers looking to take their texture skills to the next level.

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Is this the right course for you?

  • You’re new to Substance Designer and want to start from scratch.
  • You’re a VFX artist or aspiring game artist looking to create textures for effects.
  • You want to understand why nodes and systems matter, not just follow steps.

What you will learn

  • The basics of Substance Designer’s interface and workflow.
  • How to create realistic and stylized textures for VFX.
  • Best practices for building procedural, reusable systems.
  • How to export textures for use in game engines like Unreal and Unity.

Prerequisites

  • No prior Substance Designer experience required.
  • Basic knowledge of VFX/game art is helpful but not mandatory.

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Course at a glance
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Duration
10 Hours
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Lessons
33
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Level
beginner
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Files
Software
Substance Designer
System Requirements
CPU
Intel i7 or AMD Ryzen 5 (8 cores recommended)
RAM
32GB minimum (64GB recommended for complex sims)
GPU
NVIDIA RTX 2070 or better (8GB VRAM minimum)
Storage
50GB free space for project files

Instructors

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Björn Riemann
Senior Technical VFX artist

Hey! I am Björn Riemann, a senior technical VFX artist currently contributing my expertise to 10Chambers. Over the past decade, my journey in the realm of game development has encompassed diverse roles and experiences. I have honed my skills at esteemed studios including Crytek, Deck13, and Deep Silver Fishlabs, contributing to the development and launch of titles such as "Hunt Showdown" and "Atlas Fallen".

My passion for VFX lies in the exploration of diverse art styles and cool new techniques. In recent years, I have found great fulfillment in sharing my knowledge and expertise by mentoring junior professionals and guiding aspiring students in the magical craft of visual effects.

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Michał Potakowski
Technical VFX artist

Heyo! I am Michał Potakowski (also known as Manus), a VFX artist at FX-Chamber and DVD Unicorns. I've been working in gamedev for past 7 years (4 typically as a VFX Artist or a Tech Art).
Some titles I contributed to:

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Immortal: Gates of Pyre, Bytebond, The Witcher: Monster Slayer, #DRIVE and tons of my gamejam games.

To get into VFX I had to be fully self-taught so over the years I learnt how important it is to simplify knowledge and aim to understand the core rather then just the surface. That's exactly what I want to share now with other people to make their journey more enjoyable!

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What our students say

Laura Legras

Student

Michal is a wonderful mentor. He happily shares his knowledge and experience and always takes the time to answer every question. He helped me to improve on both technical and artistic skills and introduced me to many new things. I feel truly lucky to be mentored by the amazing and kind person Michal is.

Jacob Pernell

Student

"Björn is an amazing VFX artist and mentor. He is incredibly encouraging, supportive, and positive, and is always doing his best to push his skill and ability so that he can provide the best teaching experience to me and his other students. He is incredibly knowledgeable about many aspects of VFX/technical art and the games industry in general, so he has often been able to provide me with advice and perspectives that I would not have otherwise considered. I 100% recommend learning from Björn without hesitation!"

Richard MĂĄhl

Student

"Mustafa has always been enthusiastic in providing excellent and applicable feedback, he is always fast to respond and his passion for teaching and VFX shines through every time. You know that you will always receive honest, quality, and fair feedback that is provided in a constructive and supportive way. I strongly recommend Mustafa as a mentor for anyone wanting to learn VFX!"

FAQs

Substance Version 12.4.1

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Yes, we provide opportunities for students to connect, collaborate, and seek support through our dedicated online community. You can participate in discussions, share insights, ask questions, and receive feedback from instructors and peers throughout the duration of the course.

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-14-Day Refund Period: Customers have up to 14 days from the date of purchase to request a refund for their course.

-Eligibility: To be eligible for a refund, customers must not have completed more than 20% of the course content.

-Refund Process: Refund requests must be submitted in writing via email or through the designated refund request form on our website. The request must include the customer's name, email address, course name, and reason for the refund.

-Refund Processing Time: Refunds will be processed within 30 days of receiving the refund request.

-Payment Plan: For customers who have opted for a payment plan, if a refund is approved, only payments made up to the point of the refund request will be refunded. Any future payments will be canceled.

-Exceptions: Refunds will not be granted for courses purchased during promotional or discounted periods, unless otherwise specified at the time of purchase.

-Non-Transferable: Refunds are non-transferable and apply only to the original purchaser of the course.

-Course Access: Upon approval of a refund, the customer's access to the course materials will be revoked.

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The time commitment for the course may vary depending on individual learning styles and schedules. However, to give you a more concrete guideline, we recommend dedicating approximately 5-7 hours each week. This time includes engaging with course materials, completing assignments, and working on hands-on projects. Adjusting this time based on your personal pace and understanding of the material can help you maximize your learning outcomes

This course is designed to be flexible, allowing students to progress through the modules at their own pace. While there are no strict deadlines for assignments, we encourage students to maintain a regular study schedule to stay on track and make the most of the learning experience.